Hey! Whats up, I'm Matt Woock and thanks for checking out my website. I do creative development for games and advertising, with a specialty in game art production. I currently work at Daniel Brian Advertising, making content such as Live motion capture setups, animatic environments within ue4, games such as infinite runners, maintaing and setting up perforce, etc etc. If you want to contact me feel free to do so on the social media links or at Matthew.firstname.lastname@example.org.
Created Content for clients such as Consumers Energy, Valley Childrens Hospital, and Hungry Howies. Developed a robust system to allow individuals to translate motion from a motion capture suit and head capture rig live to Unreal Engine.
Utilized Unreal and Substance to create real time environments of hospitals and places beyond. Established a Perforce server along with integration pipelines. Worked with clients to brainstorm new ideas on how to pitch their brand.
Quality assurance Intern (Dreadnought and Grey Goo)
Tested Grey Goo: Descent of the Shroud DLC (Credited)
Tested Dreadnought (Currently Beta)
Created hand painted environment assets
Created assets for Super Dungeon Tactics