Matthew Woock
Matthew Woock
Tech Artist / 3D Artist @ DBA Worldwide
Grand Rapids , United States of America

About

Hey! Whats up, I'm Matt Woock and thanks for checking out my website. I do creative development for games and advertising, with a specialty in game art production. I currently work at Daniel Brian Advertising, making content such as Live motion capture setups, animatic environments within ue4, games such as infinite runners, developing VR therapy for rehabilitation, maintaining and setting up perforce, etc etc. If you want to contact me feel free to do so on the social media links or at Matthew.woock@gmail.com.

Resume PDF

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Skills

Character ModelingDigital SculptingHard Surface ModelingMel ScriptingRiggingTexturingunwrappingUnreal Engine

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Substance Source
Substance Source

Productions

  • Shroud news banner
    • Video Game
      Grey Goo: Descent of the Shroud
    • Year
      2016
    • Role
      Intern QA
    • Company
      Six Foot LLC

Experience

  • Tech Artist at DBA Worldwide
    Rochester, MI, United States of America
    January 2017 - Present

    Created Content for clients such as Consumers Energy, Valley Childrens Hospital, and Hungry Howies. Developed a robust system to allow individuals to translate motion from a motion capture suit and head capture rig live to Unreal Engine.

    Utilized Unreal and Substance to create real time environments of hospitals and places beyond. Established a Perforce server along with integration pipelines. Worked with clients to brainstorm new ideas on how to pitch their brand.

  • Intern Quality Assurance Tester at Six Foot LLC
    Houston, United States of America
    June 2015 - August 2015

    Quality assurance Intern (Dreadnought and Grey Goo)

    Tested Grey Goo: Descent of the Shroud DLC (Credited)

    Tested Dreadnought (Currently Beta)

  • 3D Artist Intern at Underbite Games
    Grand Rapids, United States of America
    September 2015 - December 2015

    Created hand painted environment assets

    Created assets for Super Dungeon Tactics